With the development of Esports, investors try to share this big cake and players pay much attention to raise their skills and reputations. In this way, large number of professional competitions have sprout out. Among all these, the most famous are WCG, ESWC and WEG. To be the champion of any of these tournaments have become a dream to all players. But what are WCG, ESWC and WEG?
First, WCG is an abbreviation of World Cyber Games, which has been canceled since 2014. This competition hosted by Internation Cyber Marketing, ICM, and sponsored by Samsung and Microsoft from 2006. The official song for WCG is Beyond the Game, which is also the name of a official slogan and a documentary of WCG.
WCG created in 2000 and hosted in 2001 for the first time. Under the impact of Olympic Games, WCG also built a players village and changed the host city every year just like Olympic Games. It is the biggest electronic competition held annually and attracted million audiences. Top players gathered together, competed and communicated with each other. Preliminaries conducted independently in every countries or regions. All selected excellent competitors attended this big party finally.
Second, ESWC is a short form of Electronic Sport World Cup. It was created by Mattieu Dallon in 2003, who was a CEO of the companies Ligarena SA and subsequently Games- Services until 2009. The first two events were held at Futuroscope in France. The unique and innovative showcasing of gaming matches, played out on stage in front of a live audience, with live commentated broadcasts in several languages, quickly made the ESWC a pioneering xfinity xfi complete competition and a leader in Esports communities.
2009 is a turning point to ESWC's development. Due to the worldwide economic crisis and the fragility of the Esports economic models, which were almost entirely based on private sponsoring, ESWC have confronted a big dilemma this year. In 2010, ESWC was taken over by Jean- Marie Coutant, with a relaunch at Disneyland Paris. In 2011, ESWC was co-produced by Oxent, then from 2012 on by Oxent alone, following the acquisition of all the rights to the event.
Third, WEG, World E-sports Games, is another top-rank international Esports competition organized by Korea after WCG. It was founded in 2004 by Paul Chong with its headquarter in Seoul. The first three games were conducted in South Korea in 2005. A year later, the event was held in Hangzhou where its name was changed into the World e-Sports Games Masters. In 2007, WEG again returned to seoul, hosting the World e-Sports Games e-Stars, but moved back to China for the 2008 season of what is now the World- eSports Masters. Since then, it has been held every year and OnGameNet is the current rights holder to the World e-Sports Masters franchise.